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From the PSN version, we recreate the game using 3D assets, at first, we made rendering of the elements, then we mapped textures on flat planes and export all in Unity 3D.
We used self Illuminate Shader to optimize engine performance.
2014 Mobile Project.

WBridge1 Max.png

WBridge1 Unity.png

WCarlos1 Unity.png

WBridge1 Max.png
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2014 Lexis Numerique
Mobile version
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