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Modeling environment from the original design by Alexandre Bonvalot , in 3Dsmax , texturing made by Jérome Pélissier, and second time preparing the assets to export to Unity 3D.
I was in charge of level creation from design to Engine integration (Including optimisations, the shading adjustment, uvs , texture animations.UI )
Also the integration of cinematic sequences.
2014 Mobile Game on IOS and Android.




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